Sam approached us shortly after completing a doctoral thesis on workplace safety and incident reporting. Her research described how incidents are recorded, escalated and followed up in real organisations, but she did not yet have a product frame for it. She wanted a practical way to show her thinking as a mobile app that founders, investors and future partners could immediately understand.
This project is part of our continued work in early-stage product development and research-driven UX, where evidence based design, product strategy and mobile app architecture help first-time founders translate academic insight into commercial offerings.
We structured the engagement as early stage UX consulting for a founder with deep domain expertise. Together we defined a clear scope for a five week collaboration that would stay within a bootstrapped budget while still producing a credible, interactive prototype. The work combined research driven UX, product reasoning and mobile app UX design rather than treating the prototype as a set of screens.
We applied Dynamic Systems Design, a method that grows solutions through embedded experimentation, resolves tensions between local optimization and system coherence, and stewards implementation until organizations gain independence.
From the outset we worked with Sam as an equal partner. She brought the language of safety research and incident reporting practice. We brought structure, synthesis and a methodical way of turning that material into product decisions. By the end she had a concrete artefact that expressed her idea, plus a clearer understanding of what would be needed for development, early adoption and investment conversations.
Evidence-Based Research
Produktstrategi
Informasjonsarkitektur
Interaction Architecture
Prototyper med høy troverdighet
UI Direction
Brukertesting
Capability Transfer
Sam arrived with a complete doctoral thesis, supporting articles and presentations on incident reporting in complex organisations. The first phase focused on translating this material into a product ready conceptual model through domain learning. We read through her main chapters, extracted the key entities and relationships, and mapped how incidents move from initial capture through assessment, escalation and follow up.
In several working sessions we checked our synthesis with her. We grouped recurring patterns from the research, such as incident categories, severity scales, near miss events and follow up actions. These became the backbone of the product language. Instead of a generic reporting tool, we now had a clear model of what must be captured, in which order and with what dependencies.
This phase functioned as evidence based UX design applied to an academic corpus. It also gave Sam a neutral space to separate ideas that belonged in the first version from directions that could wait. The resulting foundations supported prototype design for founders who need to demonstrate both subject matter depth and a realistic plan for execution.
With the conceptual model in place we turned to structure during Sandbox Experiments. The goal was to design information architecture that could handle different incident types without overwhelming users who might only file a report occasionally. In the first week we explored three architecture concepts through option space mapping, ranging from a very linear flow to a more modular approach where reusable blocks appear or disappear based on context.
We used simple flow diagrams to compare the options. Together with Sam we examined how each structure would behave for minor incidents, serious injuries and near miss reports. One example journey started with a short description, then branched into severity selection, body area, immediate actions taken, evidence attachments and supervisor notification. If severity crossed a threshold, additional fields for medical treatment and follow up planning appeared.
After reviewing the trade offs through tension-driven reasoning we chose a modular architecture that keeps a consistent spine but adds conditional sections. This became the UX architecture for mobile apps that need to combine clarity with flexibility. It gave Sam a concrete way to discuss scope with future developers, because it expressed both the stable elements and the configurable parts of the system.
In parallel with the structural work we held dedicated conversations about direction. Sam was a first time founder and wanted to understand how a research based idea becomes a product that can be built, sold and maintained. These sessions were structured, not inspirational. We walked through product strategy for first time founders in her position, using her idea as the reference point.
We discussed several staging options. One focused on a single core flow for incident capture and review inside a small number of pilot organisations. Another added analytics and reporting earlier, which would require more investment but might appeal to certain buyers. We also touched on options for partnerships with safety consultancies and training providers who already work inside companies.
Throughout, we linked each strategic path back to the prototype and to UX design for start ups that operate under resource constraints. By the end of this phase Sam had a simple roadmap of what to build first, what to postpone and how each choice would affect cost, timeline and risk. The design work and the strategic thinking reinforced each other rather than running on separate tracks.
Once we agreed on the information architecture and initial scope, we moved into structured prototype work during Concept Convergence. Over two weeks we created three successive wireframe versions that increased in fidelity each time. The first pass covered the essential reporting journey from incident creation to follow up status. The second added variations for different incident types, plus basic list and detail views. The third refined wording, field groupings and the order of actions.
Sam joined regular review sessions where we walked through the flows together. She checked whether the sequence of questions matched real reporting practice, and where research concepts needed to be preserved. We brought a product lens, making sure the flows would remain manageable on a phone and that each step could be implemented without unnecessary complexity.
This phase felt like founder UX consulting in the best sense. The prototype became a shared workspace where academic thinking, product constraints and practical UX considerations met. By the end we had an interactive model that behaved like a real application, not just a storyboard. It was robust enough to use in early demonstrations and flexible enough to adapt after feedback.
To check that our assumptions held outside the project team, we ran a round of user testing for early products with a small group of people who regularly deal with workplace incidents. Each participant was asked to record a recent or plausible incident, then to review an existing one and add a follow up note. We observed their paths, questions and points of hesitation.
The testing surfaced a few consistent themes. Some users hesitated when the system changed from short to longer forms, so we adjusted the introduction and reordered certain sections to create a clearer sense of progression. Grouping evidence attachments and contextual details together reduced backtracking. Simplifying a few branching rules made it easier for users to understand why new fields appeared.
These refinements did not alter the underlying research but helped align it with observed behavior. For Sam it was a concrete demonstration of how research driven UX and evidence from field users support each other. The updated prototype gave her more confidence when explaining the concept, because she knew it had been exercised by people outside her own circle.
With the structure validated we developed a restrained UI direction that matched the seriousness of safety work and made the flows easier to follow on mobile. The objective was not a final brand but a coherent visual language that expressed the product purpose and maturity. Using this, we assembled a concise interactive path that showed an end to end incident journey, along with basic review and follow up views.
This artefact served as the basis for investor prototype creation. Sam could walk potential advisors, investors and early partners through a concrete scenario without relying on abstract descriptions. They could see how her research translated into real steps on a screen, and how the system would behave in everyday use.
Beyond the immediate demo, the work created durable foundations. The information architecture, flows and UI direction can be handed to future development teams without starting from zero.
The organization gained intangible resources: judgment about how academic safety research translates into practical mobile workflows, shared product intuition about how incident reporting systems should guide users through complex conditional logic, and reasoning capability that allows future development teams to extend features without fragmenting the interaction model. The system can maintain competitive position by grounding workplace safety software in rigorous research and clear user journeys, while competitors who prioritize generic form builders over domain-specific incident logic struggle to serve organizations working under real safety compliance and reporting requirements.
The project showed how careful early stage UX consulting and mobile app UX design can support founders who come from research backgrounds, helping them move from theory to a product path that is understandable, buildable and credible in an investment context.
Prototype levert på 4 uker
Fullstendig dokumentert for utvikling
Investor-demo opprettet på 1 uke
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